The Lands of Legacy


(Session began with vicarious amounts of Monty Python and the Holy Grail references)
We rejoin the brave party as they are bravely running away (away) for their lives, Nicolas dragging Slayke and hoisting Unas over his shoulder while Dusk scouts for a safe location to lay low for a while. Spying a one-story building that doesn’t appear to have too much damage, boarded windows, and only one doorway, the two head in. Nicolas finds a spot near the corner to deposit his two companions while Dusk looks around the room; pretty disheveled and not much of anything .. except a corpse that appears to have been wrapped like a mummy on the couch. Nicolas shoves the couch over to the door, breaking an arm off the corpse, but providing a nice barricade, while Dusk gathers her energy to be able to help the two injured party members.

After some time, Unas and Slayke come to and the party discusses their options – go back and possibly face a horrendous death, or continue on to District 3. The choice seemed obvious, but the party decided to revisit the mage possibly on the return trip. Dusk peeked out the door to see if there were any signs of kobolds about to leave. She spied a couple off on top of a building in the distance. Just then they heard some scraping at the back of the building. Nicolas didn’t seem terribly worried, but the others waited, listening closely. The noise continued up to the roof and eventually with a plop down on the other side of the door. Nicolas still was no worried, but the other three readied their weapons just in case. Then came a knock on the door followed quickly by a kobold asking “Why did you knock?” replied by a different kobold “because knocking is polite!” Dusk scooted away from the door and willed a sound of a troll groaning from the side of the building, hoping it might be enough to scare them off. The kobolds darted away for their life from the noise and the brave crew quietly left the area.

After some walking, coming up to the outskirts of civilization, Dusk, Slayke, and Nicolas noticed some figures in the distance by a fire and stopped. They quickly alerted Unas, who didn’t seem to notice them. After discussing for a time, the figures noticed the party and engaged in friendly conversation at a distance. Unas, not feeling particularly threatened, strode forward to talk with these members while the rest held back. Slayke suddenly remembered that he had seen a couple of these people in District 9 previously and is suspicious that they may be here to find Cue and the party he sent out. Slayke sneaks off to the right side and Nicolas to the left, seeking some type of strategic advantage in case it comes to blows. Dusk, still standing there, decides to follow in the direction Slayke went. Meanwhile, Unas continues to talk with the group and move closer to them. They start asking questions about Cue, if we know who he is or where they might be able to find him. Nicolas comes around a building and back out to talk with them next to Unas while Dusk slowly moves closer at the side and Slayke moves further up field and into a building. The questions about Cue continue and Nicolas, getting a little tired of saying the same thing over and over again, counter-questions them about where they’re from and why they’re so interested in Cue. They admit they’re from sector 9 and that they heard Cue may have sent a group to sector 9 and want to find out information about it. Meanwhile, Slayke encounters an draconian, one of the members of the other group, inside the building to where they exchange relaxed observations about what will happen if it comes to blows. In a show of well intentions, Unas gives the female a trail ration – a strange food that rivals even the most exquisite dinner imaginable. Eventually the brave party gets tired of talking and starts heading toward town again, at which point the other group decides to join. They introduce themselves as Tali (human female), Kragg (human male), and Ironscales (draconian male).

Now a party of 7, they find a tavern just inside the borders and stay for the night. Slayke immediately finds some saucy wench and retires. Meanwhile, Dusk is intrigued by Ironscales and invites him to a table for dinner and discussions. Nicolas and Unas, having had a dispute outside the tavern regarding the trail ration, sit at different tables. Tali and Kragg pull up seats at Nicolas’ table and drink and chat, with more questions concerning Cue. It is divulged that they’re here with a group of about 25 or 30 from district 9. After a while, Tali tires of Nicolas and heads over to where Unas sits. Nicolas and Kragg continue chatting, and Tali approaches Unas with “It seems you two don’t get along very well.” Tali and Unas talk about things, including the trail ration. Unas has no particular care about letting people know where he’s from, which Tali finds very interesting. They discuss about how he’s from the upper world, is a law enforcer, and has a badge. Nicolas, out of the corner of his eye, notices Unas flash his badge at Tali. Eventually the party retires to their rooms, the three new members staying up. Unas finds it fitting to prop his bowstaff against his door so that if anyone enters it will fall and wake him. He also applies some of his shurikens to the door as a trap. Nicolas goes to Unas’ door and confronts him about showing his badge to a complete stranger. With not much ground gained in that encounter, Nicolas seeks out Dusk to acquire help in that regard from someone who’s a bit more diplomatic in nature. Dusk agrees that she will talk with Unas on the morrow, and they bid each other good night.

Nicolas goes back to his room and all is quiet. After an hour or two, Dusk is awoken by a soft tapping at her window. She gets up and looks out to see some freaky glowing plasma spider type .. thing. It would have been quite unsettling apart from the fact that it was on the other side of the window. Dusk notices that it seems to be trying to communicate it some fashion and determines that it doesn’t APPEAR to be hostile – just extraordinarily freaky. She opens the window a bit and it slinks in and starts talking with Dusk. It shouts in it’s tiny voice “HI BOSS!”, to which Dusk has to strain a bit to hear. Dusk pieces together that Tali, Kragg, and Ironscales also got rooms at the same tavern and also brought in a couple more guys after the 4 went to bed. Not only that, but the two extra guys were awake and watching the hallway. Dusk thanks the freaky thing and it departs with a “BYE BOSS!” Dusk sneaks out her window to inform the rest of the group, Slayke first, then Unas, then Nicolas. She gets to Slaykes window and knocks to no answer. She curses, realizing he’s probably still with that saucy wench. She moves on to the next window and knocks. Unas answers the window and she informs him of what has happened, and then she moves on to Nicolas’s window as Unas sneaks out. Again, she gets Nicolas’s attention and informs him of what happened – but Nicolas says he already knows and says that he’s glad Dusk got his message. Nicolas holds out his hand and the freaky spider thing jumps onto it – then it seems like Nicolas and it ‘talk’ for a while. The three sneak around the outside of the building toward the front entrance and then across the street to find some place to hide. Dusk suggests she sneak in and find Slayke and they all beat feet once they’re clear, but Nicolas suggests he send his spider friend instead. Dusk agrees to giving Nicolas 30 minutes before she’s going to go in.

Nicolas sends his pet into the front door of the tavern and down the next hallway toward the basement/bath house where Slayke would be. The spider thing with the wibbly-wobbly plasma legs sneaks downstairs and goes up to Slayke, who is in the middle of getting a back massage by the wench. It decides the best course of action would be to tap on Slayke’s leg. This, of course, does not have the anticipated response. The wench starts screaming and Slayke shouts out, grabbing what he has and follows. The two run into the girls room and Slayke tries to get his stuff together and calm the woman down. The other three hear the screams outside and Dusk face palms. Inside there’s a knock on the door, to which Slayke suggests the wench answer. It’s Tali asking if everything is ok, and the girl says that there’s some type of monster about. Shortly after this, Ironscales and the two goons go outside the tavern and talk for a bit. One of the goons goes back inside, the other stays on the ground near the front of the tavern, and Ironscales does a quite impressive vertical jump (with the assitance of his wings) to the tavern roof. Dusk tells Nicolas that she’s gotta go back to the window where Slayke is and talk to him.

Dusk sneaks back around to the window and taps quietly to get Slayke’s attention. Just as Slayke opens the window, Ironscales drops down from the roof behind Dusk. Slayke’s instinct kicks in and he quickly charms Ironscales. The only thing Ironscales gets to say before the spell kicks in is “Did you find it?” Slayke asks Ironscales what he’s doing, and he informs the two (now 4 as the other two catch up to Dusk) that they had heard about some monster and were looking for it. Slayke asks Ironscales if he’d like to come with us and he refuses. Our parting comment is that we don’t want any violence, but just want to leave peaceably. Slayke suggests Ironscales go back in and get some rest and then the group, back down to 4, take off toward the center of the town. They find a dirty hovel of an Inn near the downtown area ran by a dwarf. After the nights events, Dusk considers getting some drinks for everyone – the dwarf demands 20 minutes alone with Dusk if he’s to share his liquor. If he had been a bit more handsome, she may have taken him up on his offer – but as it stands he was actually fairly unattractive and she declines, saying “I’m not that thirsty.” The four retire and quickly get to sleep as Nicolas asks his little idiot friend to watch the door for them. Slayke and Unas are quickly asleep, but Nicolas approaches Dusk and asks her if she could teach him the language she had been using with the kobolds. Dusk sighed and agreed, but warned that it would take quite a long time and effort on both their parts. Nicolas said that he could teach her the special language that he knew in exchange, to which Dusk just gave him a sly wink and replied in Sylvan “this language?” At that, they both slept.

The next morning they woke and decided what to do. Dusk wanted to lie low for another day to make sure the other group had moved on, but the others wanted to get moving and suggested that this other group would likely just meet us at the barrier between district 3 and 4 anyway. So it was decided to leave the inn and continue toward district 3. On the way through the bustling down town, Dusk noticed a friend of hers sitting and tending to some wounds. His name is Percius and he is a rather prestigious trader with district 3. Dusk inquires after his wounds – he informs the party that a local small gang lead by someone named Sargon attacked his shop, kidnapped his two daughters, and demanded all of his wares and goods. He found out upon returning from a recent excursion – they demanded more of him than what he already had available and kicked him out of his storefront. Slayke is reluctant to help, wanting to know what this has to do with our current objective and why we should waste our time with it. Percius offered to help the group cross secretly from district 4 to 3 in exchange for the safe return of his daughters. Slayke agreed and so the party started formulating a plan of attack. Several options were discussed, but eventually everyone agreed to going around to the back side of the building to where the back entrance was and letting Nicolas’s little friend distract everyone on the inside while they secretly go in the back. The curtain falls as the party heads toward the warehouse.


Josh, excellent read. Have another 150 EXP!

ChaosShifter JoshuaBoyd

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